Using best strategy and direction of our Technical Art department Delivering a high ended visual quality content on each step of the production, As we start integrating assets into 3D world.
Producing high-quality organic and hard surface models in line with brief and/or reference material production of highly accurate, photo real and stylized CG asset
Experience in a variety of Maya rigging techniques, and the ability to optimize performance of rigs; And Advanced hero character rigging experience with a Maya based pipeline
concept art that has concept experience with creating a diverse visual range of characters, anatomy, color theory, perspective, lighting, environment, architectural, creature/character, costume and graphic design.